Right now, I rely on my old copy of Motion Builder 2011, which I'll continue to use until I finish my current personal project. I know a user who uses both regularly, and he says either one is pretty good for what they cost. I have both Webanimate and iClone with 3DX (iClone 6 is current and iClone 7 is about to start public beta,) but haven't been able to spend much time with them yet. If you can spend a bit more-$550 or so-I believe Reallusion's iClone With 3DXchange Pipeline will give you a lot more options and control for editing mocap. A good low-cost alternative to Motion Builder is the standalone version of Ikinema Webanimate, which I think you can still get for around $125. Motion Builder is a better option but it's expensive. Nevron Motion gives you a basic way to do that. You'll need a way to retarget the data to your LightWave rig. This allows you to use almost any third party mocap system with LightWave. LightWave supports FBX, which is the most universal way to get mocap data into LightWave. I'm almost sure I saw somebody using Kinect One for hand capture experiments but I don't personally have experience with that. A search in these forums should turn it up. I posted some info a couple of years ago for getting it to work with LightWave and Nevron Motion. However, because it's still a 30fps device, realtime capture can be a little 'skippy' for fast motions. Kinect One supports higher resolution than the original Kinect, resulting in cleaner depth data. Kinect One (aka, Kinect 2.0) can work with LightWave and Nevron Motion, but I'm not sure the device is fully supported in LightWave yet. (I have three here but I'm not giving them up.) ![]() Unfortunately, Kinect For Windows is no longer available. Kinect for XBox (aka, Kinect v 1.0) did not support Near Mode and, without it, I don't think it would be able to get accurate enough scans for fingers. In any case, to use a Kinect for hand capture you would probably need the Kinect For Windows model to use Near Mode. I'm not sure it used Kinect though I think it used video or web cameras. ![]() ![]() I recall seeing a third-party program years ago that captured hand motions. LightWave uses the original Kinect SDK, which is designed to work with full body, upper body, or the face. As mentioned earlier, a Kinect does make it more fun though. Click to expand.Nevron Motion is a general purpose mocap editing tool for LightWave, and you don't specifically need a Kinect to use it.
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